The world of video gaming has reached its acumen, not just on the lines of competitiveness, but a holistic approach to the game altogether. From keyboard and mouse, to consoles, to the future—Holographic computers—gaming has been through leaps and bounds.
With Microsoft introducing the concept of holographic computing, various developers have taken the opportunity to create applications, including games. Here is how the concept of holographic computing is bound to change the idea of gaming across various niches of the same.
The demand for online casinos is on the rise. For the ardent gamer who might visit an online casino, one should not be taken aback by the plethora of casino games available. One might ask how these casino games fit into the paradigm of holographic computing, and the answer is simple. Can you imagine how incredible it is going to be when you can play these games in 3D?
The intricate concoction of holographic interface and casino games simply means one thing—you don’t have to visit the casino anymore, but instead, Vegas will visit you.
Have you considered the idea of being able to explore a wildlife underpass, maybe a forest or a hiking path, or even a dense forest, by only staying at home?
Exploration games generally cater to a very specific set of audience, which explains why they are not as prevalent as FPS or RPG counterparts in the first place. While there have been fairly successful games like ‘Gone Home’, ‘The Stanley Parable’, or even ‘What Remains of Edith Finch’, some games just etch, or scar your memory for aeons to come. Case in point, ‘Outlast 2’—possibly one of the scariest games ever made, the inclusion of it into the idea of holographic gaming is just going to be an adrenaline rush, or a nightmare, depending on who is playing it.
‘Outlast 2’ in the sphere of online gaming is bound to exponentially increase cases of hypertension. It is impossible to not have palpitations even if you are playing a co-op, considering the perilous elements the game is plagued with. It is safe (or unsafe?) to say that if the concept of holographic gaming takes such games into account, it is only going to make this niche more mainstream (a little nerve-racking session increases the credibility of such games, isn’t it?), and for the better.
Sports Games (And FIFA in Specific)
Possibly the most followed of the lot, sports games are truly the epitome of balance between mechanics, fun elements, and overall competitiveness that a game should have. To have it in a holographic atmosphere, with a more immersive experience than VR? Oh yes, please!
The very idea of being able to go for a good game of FIFA in their rooms sounds too good to be true, and the concept of holographic games is only here to accentuate your good experiences. Possibly the closest you can get to channelling your inner Lewandowski, holographic mode in FIFA is a distant but hopeful dream for football fanatics and armchair analysts alike.
How it might affect the online sphere, you may ask? The answer is simple—just look at the number of players involved in this online venture, and that should suffice. Not only does it make it a more convincing pitch for people who purchase these games annually, but also pave way for ones who have been dubious about sports games in the first place, thereby increasing business ventures exponentially.
Think about it, who has not heard of the greats, like Maradona, Cruyff, Pelé, and of course, the ‘original’ Ronaldo—and the concept of a holographic interface in these games is potentially a gateway for the said audience to get an experience of their presence that is ever so close (or closer, or Klose?) to life.
FPS, Action-Packed Games
The most obvious of the lot—how many of us have played ‘Condition Zero’ or any of the ‘Call of Duty’ games without considering (or hoping for) the idea of it being in a more 3D ambience than the usual 2D that we are so accustomed to?
The idea of being able to project a holographic approach to FPS or shooters has been proposed since time immemorial. Not just in in-game demos and E3 pitches, but also in films and pop culture, the amalgamation of holograms and shooting has been pitched.
It is only a matter of time before we are provided with some sort of clarity or confirmation about holographic gaming entering the mainstream market. Till then, we can be thankful to the idea of AR and VR for being such a competent transitioning phase.